other.act = 1; other.timer = 0; other.cats += 1; with (obj_mike_controller) { if (hand_target == other) { hand_target = -1; hand_type = 0; } } other.last_cat_was_thrown = action == 5; scr_sparkle(8); snd_play(snd_meow, 1, 2); instance_destroy();