image_speed = 0; scr_depth(); xx = 0; act = 0; timer = 0; charge = 0; rumble = 0; alpha = 0; xscale = 1; global.flag[1697] = 0; if (global.flag[1697] == 1) { act = 1; xscale = 0; with (obj_solidblockDark) { if (x == 200 && y == 200) image_xscale = 1; } } else { with (obj_doorAny) { if (y < 300) y = -1000; } } console_version = global.is_console || onSteamDeck(); lastinteract = global.interact;