scr_bullet_init(); image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 0; destroyonhit = 0; active = false; action = 0; timer = 0; scale = 0; circle_scale = 0; circle_speed = 0; circle_alpha = 1; rot_speed = 4; rot_speed2 = rot_speed; counter = 0; cooldown = 0; flash = true; attack_timer = 30; alpha = 1; dot = 0.002; hp_max = 15; hp = hp_max; fade = 0;