scr_bullet_init(); image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 0; destroyonhit = 0; active = true; aim = 0; action = 0; timer = 0; tail = 0; xscale = 2; yscale = 2; sc = 1; shake = 0; xx = x; yy = y; scale = 0; angle = 0; circle_scale = 0; circle_speed = 0; circle_alpha = 1; rot_speed = 4; rot_speed2 = rot_speed; counter = 0; cooldown = 0; flash = true; attack_timer = 30; alpha = 1; dot = 0.0005; hp_max = 30; hp = hp_max; fade = 0; bounce = 0; maxspeed = 5; var i = 0; var b = 40; bb[i] = instance_create(camerax() - (camerawidth() / 2), cameray() - 800 - b, obj_mike_boundary); bb[i].image_xscale = 32; bb[i++].image_yscale = 20; bb[i] = instance_create(camerax() - (camerawidth() / 2), cameray() + cameraheight() + 40 + b, obj_mike_boundary); bb[i].image_xscale = 32; bb[i++].image_yscale = 20; bb[i] = instance_create(camerax() - 800 - b, cameray() - 200, obj_mike_boundary); bb[i].image_yscale = 20; bb[i++].image_xscale = 20; bb[i] = instance_create(camerax() + camerawidth() + b, cameray() - 200, obj_mike_boundary); bb[i].image_yscale = 20; bb[i++].image_xscale = 20;