if (bounce < 0) { bounce = 1; x = xprevious; y = yprevious; sound_play(snd_bump); scr_shakescreen(); aim += 1; if (aim > 1) { aim = 0; direction = point_direction(x, y, obj_mike_controller.x, obj_mike_controller.y) + choose(-25, 0, 25); } else { move_bounce_all(true); } }