if (action > 0 || phase > 0) { draw_sprite_ext(sprite_index, image_index, x, y, image_xscale * xs, image_yscale * ys, image_angle, image_blend, 1); if (fade > 0) scr_dso(sprite_index, image_index, x, y, image_xscale * xs, image_yscale * ys, image_angle, 16777215, fade, 1); fade -= 0.1; } draw_set_color(c_white); draw_set_alpha(circle_alpha); d_circle(x, y, circle_scale * (0.8 + (0.2 * sin(current_time / 100))), 0); draw_set_alpha(1);