scr_bullet_init(); image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 0; destroyonhit = 0; active = false; action = 0; timer = 0; scale = 0; circle_scale = 0; circle_speed = 0; circle_alpha = 1; rot_speed = 4; rot_speed2 = rot_speed; counter = 0; cooldown = 0; flash = true; alpha = 1; dot = 0.01; hp_max = 15; hp = hp_max; fade = 0; spd = 0; attack_timer = 30; spin_timer = 45; spin_speed = 2; side = 0; lastside = choose(1, -1); phase = 0; xs = 1; ys = 1; playsound = 0; if (global.mike_skip) { phase = 2; hp = 1; }