depth = 2; image_speed = 0; action = 0; xscale = 1; yscale = 1; timer = irandom(120); move = false; type = 0; lastx = xstart; y = cameray() + cameraheight() + 200; last_cat_was_thrown = false; cats = 0; for (i = 0; i < 20; i++) { scale[i] = 0; xx[i] = 0; yy[i] = 0; } scoreflash = 0; keepalive = false;