scr_bullet_init(); image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 0; homing = true; max_speed = 5; image_alpha = 1; scale = 0; xx = x; yy = y; image_xscale = 0; image_yscale = image_xscale; image_speed = 1; wait = 0; wait_time = 150; action = 0; active = false; side = 1; flip = 0; mydist = 40; alarm[0] = 1;