draw_set_font(fnt_mainbig); draw_set_halign(fa_center); draw_set_valign(fa_middle); if (point_distance(room_width * 0.3, 32 + (room_height / 2), scr_mouse_x(), scr_mouse_y()) < 50) { draw_set_colour(c_yellow); if (scr_mouse_leftclick()) { global.mike_skip = 0; room_goto_next(); } } else { draw_set_colour(c_white); } draw_text(room_width * 0.3, room_height / 2, "Full Battle"); if (point_distance(room_width * 0.7, 32 + (room_height / 2), scr_mouse_x(), scr_mouse_y()) < 50) { draw_set_colour(c_yellow); if (scr_mouse_leftclick()) { global.mike_skip = 1; room_goto_next(); } } else { draw_set_colour(c_white); } draw_text(room_width * 0.7, room_height / 2, "Skip to\nfinal attack"); var xx = room_width * 0.7; var yy = room_height * 0.75; if (point_distance(xx, yy + 32, scr_mouse_x(), scr_mouse_y()) < 50) { draw_set_colour(c_yellow); if (scr_mouse_leftclick()) global.use_mic = !global.use_mic; } else { draw_set_colour(c_white); } draw_text(xx, yy, "Use\nGamepad"); ossafe_fill_rectangle(xx - 64, yy - 10, xx - 84, yy + 10, 1); if (!global.use_mic) draw_sprite(spr_heart, 0, xx - 82, yy - 7); draw_set_halign(fa_left); draw_set_valign(fa_top); draw_sprite(spr_mike_hand, 0, scr_mouse_x(), scr_mouse_y());