image_speed = 0; depth = 2; action = 0; act = 0; phase = 0; xscale = 1; yscale = 1; xscale2 = 1; yscale2 = 1; timer = 0; blush = 0; spd = 8; blush_alpha = 0; move = false; sad = 0; type = 0; battle_start = 0; x = xstart + 300; newx = xstart; image_xscale = 2; image_yscale = 2; talked = 0; talking = false; talktimer = 0; talkmax = 150; talk_ind = 0; blush_x = 0; for (i = 0; i < 12; i++) anim[i] = 0;