if (i_ex(readable)) { var _xx = sprite_width * 0.1; var _yy = sprite_height - 40; if (act == 1 || act == 3) _yy = -100000; with (readable) { image_xscale = 4; x = other.x + _xx; y = other.y + _yy; } } if (act == 0) { x = clamp(x, 0, room_width - sprite_width); y = clamp(y, 0, room_height - sprite_height); } var ob = collision_rectangle(bbox_left + xoff, bbox_top + yoff, bbox_right + xoff, bbox_bottom + yoff, obj_mike, 0, 1); if (ob && act == 0 && ob.act == 0) { blush = 1; with (obj_mike_minigame_tv) { if (aww == 0) aww = 1; } } else { blush = 0; }