if (i_ex(obj_heart)) { heart_active = true; if (obj_heart.sprite_index == spr_dodgeheart_small) { x = obj_heart.x + 4; y = obj_heart.y + 4; } else if (obj_heart.sprite_index == spr_dodgeheart_long) { x = obj_heart.x + 14; y = obj_heart.y + 4; } else { x = obj_heart.x + 10; y = obj_heart.y + 10; } } else { heart_active = false; } if (heart_active) current_radius = scr_movetowards(current_radius, radius, radius / 15); else current_radius = scr_movetowards(current_radius, -40, radius / 15);