scr_depth(); if (!init) { biggerLight = radius + 10; smallerLight = radius; init = true; } if ((!i_ex(owner) && active) || active == 2) { active = false; smallerLight += 10; biggerLight += 10; siner = -4; } if (!active) { smallerLight = scr_movetowards(smallerLight, 0, siner); biggerLight = scr_movetowards(biggerLight, 0, siner); if (smallerLight == 0 && biggerLight == 0) instance_destroy(); siner += 2; }