if (!init) { init_timer++; if (init_timer == 1) alarm[2] = 1; if (init_timer > 1) { if (!init_plot) { looper.dialogue_finish = true; instance_destroy(); exit; } else { init = true; } } exit; } if (con == 0 && looper.enteredloop == 1 && global.interact == 0) { looper.preventmenu = 1; con = 1; alarm[0] = 1; alarm[1] = 2; } if (con == 10 && !d_ex()) { con = 2; looper.dialogue_finish = true; alarm[3] = 1; }