if (scr_is_switch_os()) instance_create_depth(0, 0, 0, obj_switchAsyncHelper); global.currentsong[0] = snd_init("legend_altered.ogg"); snd_pitch(global.currentsong[0], 0.95); global.currentsong[1] = mus_play(global.currentsong[0]); contimer = 0; ytimer = 0; xtimer = 0; yoff = 0; xoff = 0; con = 1; fadecolor = c_black; chunkfade = 0; chunkamt = 1; border = 1; pic = spr_introimage0_blu; fadespeed = 0.02; global.flag[6] = 1; textimer = 0; ingame = 0; if (global.plot == 20) ingame = 1; skipped = 0; skiptimer = 0; u_texture = shader_get_sampler_index(shd_prophecy_legend, "prophecy_tex"); texture_prophecy = sprite_get_texture(IMAGE_DEPTH_EXTEND_MONO_SEAMLESS_POW2, 0); u_time = shader_get_uniform(shd_prophecy_legend, "time"); prophecy_alpha = 1.5; skip_ready = false; draw_screen = true;