overlay_surface = -4; overlay_sprite = -4; is_init = false; if (room == room_town_krisyard_dark) is_init = true; kr_target = -4; su_target = -4; y_offset = -80; if (room == room_town_krisyard_dark) { is_init = true; y_offset = 0; } window_pos[0][0] = 125; window_pos[0][1] = 236 + y_offset; window_pos[1][0] = 199; window_pos[1][1] = 236 + y_offset; for (var i = 0; i < array_length(window_pos); i++) { var _x = window_pos[i][0]; var _y = window_pos[i][1]; var _marker = scr_marker(_x, _y, bg_building_krishouse_window_night); with (_marker) scr_depth(); } depth = 1000;