if (lpianorecordcon == 0) { lpianorecordcon = 1; lpianorecordsave = true; } else if (lpianorecordcon == 1) { lpianorecordcon = 2; lpianorecordcount = 0; } else if (lpianorecordcon == 2) { if (lpianorecordsave == true && show_question("Save gameplay recording?")) { var _string_save = get_string("Input file name:", "default"); ini_open("pianoplayback.ini"); ini_write_string("Left Piano Playback Info", _string_save, lpianorecordstring); ini_close(); } else { } lpianorecordcon = 0; lpianorecordcount = 0; lpianorecordstring = ""; } if (rpianorecordcon == 0) { rpianorecordcon = 1; rpianorecordsave = true; } else if (rpianorecordcon == 1) { rpianorecordcon = 2; rpianorecordcount = 0; } else if (rpianorecordcon == 2) { if (rpianorecordsave == true && show_question("Save gameplay recording?")) { var _string_save = get_string("Input file name:", "default"); ini_open("pianoplayback.ini"); ini_write_string("right Piano Playback Info", _string_save, rpianorecordstring); ini_close(); } else { } rpianorecordcon = 0; rpianorecordcount = 0; rpianorecordstring = ""; }