scr_darksize(); depth = 10; lx = 1; ly = 1; rx = 1; ry = 1; global.interact = 1; press_l = 0; press_r = 0; press_u = 0; press_d = 0; press_1 = 0; press_2 = 0; press_3 = 0; lpianorecordstring = ""; lpianorecordcon = 0; lpianorecordcount = 0; lowpitch = 0; lowplay = 0; lowplaylast = 0; rpianorecordstring = ""; rpianorecordcon = 0; rpianorecordcount = 0; hipitch = 0; hiplay = 0; hiplaylast = 0; baselindex = 0; baserindex = 0; playsound = true;