scr_enemy_object_init(); recruitcount = 5; talkmax = 90; image_speed = 0; idlesprite = spr_jackenstein_battle_eyes; hurtsprite = spr_jackenstein_battle_eyes; sparedsprite = spr_jackenstein_battle_eyes; custom_draw_example = 1; darken = 0; darkenalpha = 0; myattackchoice = 0; haveusedultimate = false; siner = 0; turn = 0; phase = 1; phaseturn = 1; endcon = 0; endtimer = 0; end_cutscene_version = 0; balloonorder = 0; ballooncon = 0; balloonend = 1; talkedcon = 0; ralseitalks = 0; susietalks = 0; intro = 0; introtimer = -30; rs_rand = choose(0, 1, 2, 3, 4); init = false; spooked = false; depth = 5; fader = -1; with (obj_battleback) instance_destroy(); with (obj_heroparent) visible = false; susiemarker = -1; susieblinktimer = choose(40, 75, 90); susietimer = 0; ralseimarker = -1; ralseiblinktimer = choose(40, 75, 90); ralseitimer = 0; sact = false; ract = false; burnon = 0; unleash = 0; lightup = 0; lightupx = 0; fuelsaver = 0; fuelsaverx = 0; unleashcount = 0; unleashfirstused = 0; treasurehunt = 0; checkcount = 0; jackotimer = 0; scr_setchar(1, 1); if (!i_ex(obj_lightsource_heartlight)) { heartlight = instance_create(x, y, obj_lightsource_heartlight); heartlight.radius = 40; heartlight.heart_active = false; } if (!i_ex(obj_darkness_overlay)) { darkness = instance_create_depth(x, y, depth + 5, obj_darkness_overlay); darkness.sprite_index = spr_nothing; darkness.darkfight = true; } with (obj_light_following) lightalpha = 0; global.drawdimmerlight = true; antijacko = instance_create(x, y + 26, obj_marker); antijacko.image_xscale = 80; antijacko.image_yscale = 44; antijacko.sprite_index = spr_whitepixel; antijacko.visible = false; juststartedbulletphase = false; eyeflashtimer = 0; fadeaway = 0; finalattackballoon = 0; flashcon = 0; flashtimer = 0; fun = 0; funtimer = 0; rr = -1; mytarget = 4; susiemarker = instance_create_depth(camerax() + 52, cameray() + 110, 3, obj_marker); susiemarker.sprite_index = spr_susie_eyes_idle; susiemarker.image_xscale = 2; susiemarker.image_yscale = 2; ralseimarker = instance_create_depth(camerax() + 80, cameray() + 210, 3, obj_marker); ralseimarker.sprite_index = spr_ralsei_eyes_idle; ralseimarker.image_xscale = 2; ralseimarker.image_yscale = 2; stopdrawing = false; scaredycatcount = 0; scaredycat = false;