depth = 6000; var spawn_points = [new Vector2(62, 48), new Vector2(60, 186)]; var max_particles = 24; if (room == room_lw_noellehouse_vents_south) { spawn_points = [new Vector2(100, 68), new Vector2(100, 168)]; max_particles = 90; } var heart_depth = depth; if (i_ex(obj_homealone_heart)) heart_depth = obj_homealone_heart.depth; for (var i = 0; i < array_length_1d(spawn_points); i++) { var spawn_point = spawn_points[i]; for (var j = 0; j < max_particles; j++) { var new_particle = instance_create(spawn_point.x + (j * 8) + random_range(0, 10), spawn_point.y + choose(-1, 0, 1), obj_homealone_vent_airflow_particle); var size_big = random(100) > 60; new_particle.sprite_index = size_big ? spr_homealone_vent_air_particle_big : spr_homealone_vent_air_particle_small; new_particle.speed_multipler = size_big ? random_range(0.6, 0.8) : random_range(0.9, 1); new_particle.image_speed = 0; new_particle.depth = (random(100) > 30) ? depth : (heart_depth + 10); } }