if (fadeout) exit; fadeout = true; global.interact = 1; instance_create(0, 0, obj_fadeout); var start_x = (x + (sprite_width / 2)) - (sprite_get_width(spr_heartsmall) / 2); var start_y = y + 10; var vent_cover = scr_marker(x, y, spr_noellehouse_vent_open_cover); vent_cover.depth = obj_homealone_heart.depth + 10; with (vent_cover) scr_delay_var("depth", obj_homealone_heart.depth - 10, 6); with (obj_homealone_heart) { scr_lerpvar("x", x, start_x, 5); scr_lerpvar("y", y, start_y, 5); scr_script_delayed(scr_lerpvar, 6, "y", start_y, start_y - 10, 10); } alarm[1] = 15;