event_inherited(); dialogue_active = false; talked = 0; toggle = 0; is_rotating = false; sfx_volume = 0; sfx_target_volume = 0; sfx = -4; if (scr_flag_get(784) == 1) { toggle = 1; is_rotating = true; sfx = snd_loop(snd_smile); snd_volume(sfx, 0, 0); snd_pitch(sfx, 0.15); image_speed = 0.1; } else { image_index = scr_flag_get(785); } scr_depth();