interact_event = false; interacting = false; movecourse = 0; movetimer = 0; myinteract = 0; movespeed = 8; movetimertarget = 5; wd = sprite_get_bbox_left(sprite_index) - sprite_get_bbox_right(sprite_index); ht = sprite_get_bbox_bottom(sprite_index) - sprite_get_bbox_top(sprite_index); scr_depth(); moveit = false; against_wall = false; can_push = !collision_rectangle(x, y, x + sprite_width + 2, y + 5, obj_solidblock, false, true); shake = false; auto_depth = true;