if (ball == -4) { scr_minishakeobj(); snd_play(snd_noise); ball = instance_create(x + 10, y + 15, obj_homealone_present_fallen_ball); ball.auto_depth = false; ball.depth = 39900; with (ball) scr_move_to_point_over_time(x + 30, y, 10); } alarm[10] = 1;