if (global.plot < 63) { instance_destroy(); exit; } else if (global.plot == 63) { if (scr_sideb_active()) { instance_destroy(); exit; } } phone_marker = scr_marker(200, 157, spr_noellehouse_kitchen_phone); with (phone_marker) depth = 98000; if (scr_flag_get(737) >= 1) { instance_destroy(); exit; } for (i = 0; i < 20; i += 1) { prevalpha[i] = 0; prevwx[i] = -200; prevwy[i] = -200; prevstringmax[i] = 0; prevhspace[i] = 0; prevlinecount[i] = 0; prevvspace[i] = 0; } con = 0; dhaver = 0; v = 0; vx = 0; vy = 0; myd = -4; writer = -4; speech[0] = stringsetloc("... dark...\nfountain...\nnext...", "obj_homealone_kitchen_phone_slash_Create_0_gml_49_0"); speech[1] = stringsetloc("\\cR... Susie...\nmust not get...\nguitar...\\cW", "obj_homealone_kitchen_phone_slash_Create_0_gml_50_0"); speech[2] = stringsetloc("...\nneed...\nsoul...", "obj_homealone_kitchen_phone_slash_Create_0_gml_51_0"); speech[3] = stringsetloc("Without... soul...\nKris... will...", "obj_homealone_kitchen_phone_slash_Create_0_gml_52_0"); speech[4] = stringsetloc("\\cR... Susie...\nguitar...\ncode... stop...\\cW", "obj_homealone_kitchen_phone_slash_Create_0_gml_53_0"); speech[5] = stringsetloc("... police...\nsacrifice...\nnext week...", "obj_homealone_kitchen_phone_slash_Create_0_gml_54_0"); speech[6] = stringsetloc("... church...\ntonight...", "obj_homealone_kitchen_phone_slash_Create_0_gml_55_0"); speech[7] = stringsetloc("... Kris...\ndark world...\nno soul... can't...", "obj_homealone_kitchen_phone_slash_Create_0_gml_56_0"); speech[8] = stringsetloc("......\n......\n......", "obj_homealone_kitchen_phone_slash_Create_0_gml_57_0"); speech_index = (scr_flag_get(736) >= 1) ? (scr_flag_get(736) + 1) : 0; bg_base_alpha = 0; speech_active = false; show_text = false; show_text_timer = 0; current_index = 0; current_text = speech[current_index]; speech_time = 30; speech_xscale = 0; speech_yscale = 0; speech_alpha = 1; speech_xpos = phone_marker.x + 40; speech_base_ypos = phone_marker.y + 40; speech_ypos = phone_marker.y; speech_delay_timer = 90; start_speech = speech_index < array_length_1d(speech); stop_speech = false; style = 0; text_color = (style == 0) ? c_white : c_red; fade_bubble = false; fade_bubble_timer = 0; depth = 4000;