t = 0; g = 0; image_speed = 0; loop = false; throw_choco = false; is_thrown = false; base_alpha = 1; depth = 80000; bounce = false; bounce_timer = 0; bounce_bottle = -4; bounce_xpos = 0; bounce_ypos = 0; create_puck = function(arg0, arg1, arg2) { bounce_xpos = arg0; bounce_ypos = arg1; bounce_bottle = scr_marker(bounce_xpos, bounce_ypos, sprite_index); bounce_bottle.depth = arg2 - 1; }; clean_up = function() { with (bounce_bottle) scr_depth(); var readable = instance_create(bounce_bottle.x - 2, bounce_bottle.y + 2, obj_readable_room1); with (readable) { extflag = "hockey_puck"; image_xscale = 0.5; image_yscale = 0.5; } instance_destroy(); };