if (bell_bonk) { bell_bonk_timer++; if (bell_bonk_timer == 1) scr_lerpvar("bell_angle", 0, bell_target_angle, 10, -1, "out"); if (bell_bonk_timer == 6) { bell_bonk = false; bell_bonk_timer = 0; scr_lerpvar("bell_angle", bell_target_angle, 0, 10, -1, "out"); alarm[10] = 10; } } draw_sprite_ext(sprite_index, 0, x, y, 1, 1, bell_angle, c_white, 1);