event_inherited(); can_interact = true; basement_parent = instance_find(obj_noellehouse_basement, 0); is_fallen = false; trigger = function() { can_interact = false; snd_play(snd_bump); global.interact = 1; with (obj_homealone_heart) { scr_lerpvar("x", x, x + 60, 12, 3, "out"); scr_lerpvar("y", y, y + 30, 12, 3, "out"); } scr_lerpvar("image_angle", 0, 50, 30, -2, "out"); alarm[1] = 30; alarm[10] = 1; with (basement_parent) open_breaker(); };