event_inherited(); can_interact = true; basement_parent = instance_find(obj_noellehouse_basement, 0); flicker_lights = false; flicker_lights_count = 0; flicker_lights_timer = 0; flicker_lights_time = 10; bolt_marker = scr_marker(x - 10, y - 10, spr_noellehouse_basement_breaker_bolt); bolt_marker.depth = 0; bolt_marker.visible = 0; trigger = function() { can_interact = false; alarm[10] = 1; flicker_lights = true; with (basement_parent) lose_power(); };