event_inherited(); can_interact = true; target_actor = -4; actor_name = ""; basement_parent = instance_find(obj_noellehouse_basement, 0); init_actor = function(arg0, arg1) { target_actor = arg0; actor_name = arg1; sprite_index = target_actor.sprite_index; image_index = target_actor.image_index; image_speed = target_actor.image_speed; x = target_actor.x; y = target_actor.y; depth = target_actor.depth - 10; }; trigger = function() { can_interact = false; var _actor_name = actor_name; with (basement_parent) freak_out(_actor_name); };