if (global.turntimer < 1) { instance_destroy(); exit; } if (!i_ex(obj_heart)) { instance_destroy(); exit; } timer++; if (timer == 20) instance_destroy(); if (timer == 9 || timer == 12) { if (obj_heart.press_u || obj_heart.press_d || obj_heart.press_l || obj_heart.press_r) { bubble = instance_create(obj_heart.x + random(20), obj_heart.y + random(20), obj_holywater_bubbles); bubble.direction = random(360); bubble.speed = 1; bubble.friction = 0.1; bubble.image_blend = image_blend; } }