scr_bullet_init(); grazepoints = 4; spin = 0; spinspeed = 0; image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 1; bottomfade = 0; x1 = x; y1 = y; x2 = x; y2 = y; x3 = x; y3 = y; x4 = x; y4 = y;