if (!instance_exists(obj_heart)) instance_destroy(); buffer = 0; for (var i = 0; i < 5; i++) { last_x[i] = 0; last_y[i] = 0; } last_x[0] = x; last_y[0] = y - 4; thrown = 1; throw_timer = 0; throwing = 0; score_buffer = 3; image_speed = 0.5; friction = 0.1; grab_snd = -1; wait = 0; wait_max = 30; xx = x; yy = y; action = 0; xscale = 1; can_score = 1; image_xscale = 1; image_yscale = image_xscale; sprite_mask = sprite_index; sprite_index = spr_mike_cat_dance; level = 0; fever_timer = -1;