var doublecheck = collision_rectangle(bbox_left + boxmargin, bbox_top + boxmargin + 10, bbox_right - boxmargin, bbox_bottom - boxmargin - 4, obj_meteor, false, true); if (!instance_exists(doublecheck)) exit; with (instance_create(x, y, obj_gold_cat_aura)) level = other.level; scr_sparkle_colour(8, 65535); with (obj_blue_cat) { } snd_play(snd_boost); instance_destroy();