scr_bullet_init(); damage = 0; image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 0; destroyonhit = false; mask_index = spr_no_mask; ticks = 0; completed_ticks = 0; feared = false; run_threshold = 5; pitch = 1; prog = 0; targ_x = -1; targ_y = -1; last_tx = -1; last_ty = -1; mercy_cooldown = 0; total_ticks = 0; reset_timer = 0; tick_chain = 0; mercy = 0; fleetype = 1; accelmultiplier = 1; light_distance = obj_lightsource_heartlight.radius + 15; shake_power = 2; biggerrad = obj_lightsource_heartlight.biggerrad; face_timer = 0; quick_start = false; timer = 0; scare_con = 0; burst_damage = false; screamsound = -4; sizer = 0; size = 1; shakex = 0; shakey = 0; bright = false; jumptimer = 0; jumpthreshold = 30; screamcon = 0; shrink = 0; siner = 0; size_cooldown = 0; size_siner = 0; fader = -4; end_con = 0; init = false; size_offset = 1; battle_end = 190; last_distance = 0; funny = false; sx[0] = 0; sx[1] = 0; sx[2] = 0; sx[3] = 0; sy[0] = 0; sy[1] = 0; sy[2] = 0; sy[3] = 0; with (obj_jackenstein_enemy) { if (spooked) other.quick_start = true; } first_turn = !quick_start; head_sprite = spr_guywhoappearswhenyouhavetakentoolongbutgotanastysurprise; mouth_sprite = 1809;