if (polite == 1 && point_distance(x, y, other.x, other.y) < 35) { explosion = instance_create(x, y, obj_animation); explosion.image_xscale = 2; explosion.image_yscale = 2; snd_play(snd_badexplosion); explosion.sprite_index = spr_realisticexplosion; instance_destroy(); other.polite = -3.75; }