sound_play_pitch(336, pitch); with (obj_ghosthouse_dot) pitch += 0.1; instance_destroy(); scr_tensionheal(2.5); with (obj_event_manager) trigger_event(UnknownEnum.Value_0, UnknownEnum.Value_23, UnknownEnum.Value_939); enum UnknownEnum { Value_0, Value_23 = 23, Value_939 = 939 }