with (obj_darkness_overlay_bullettest) instance_destroy(); with (obj_battlesolid) instance_destroy(); with (obj_ghosthouse_trigger) instance_destroy(); with (obj_gh_bouncebarrier) instance_destroy(); with (obj_gh_exitsign) instance_destroy(); with (obj_lightsource_battle) instance_destroy(); with (obj_lightsource_heartlight) { supercharged = false; radius = 40; biggerrad = 12; } with (obj_lightsource_lamp) instance_destroy();