alarm[0] = 10 - (2 * (i_ex(obj_jackenstein_enemy) && obj_jackenstein_enemy.scaredycat)); with (instance_create_depth(x, y, 1, obj_small_jackolantern)) { path_start(obj_dbulletcontroller.path, 6 + (2.5 * (i_ex(obj_jackenstein_enemy) && obj_jackenstein_enemy.scaredycat)), path_action_stop, true); scr_bullet_init(); grazed = true; grazepoints = 0; damage = 15; target = 3; destroyonhit = false; }