scr_bullet_init(); image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 0; destroyonhit = false; timepoints = 0; width = 60; cycle_length = 120; timer = 0; basex = x; basey = y; grazed = 1; doomed = false; rate = 1; base_rate = 1; with (obj_dbulletcontroller) scr_bullet_inherit(other.id); grazed = true; grazepoints = 0;