scr_bullet_init(); image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 0; destroyonhit = false; timepoints = 0; with (obj_dbulletcontroller) scr_bullet_inherit(other.id); grazed = true; grazepoints = 0; doomed = false; image_index = 2; iris = false; iris_dir = -1;