if (!stop) timer += 0.18479956785822313; else image_angle += speed; var _x = x; var _y = y; _x += lengthdir_x(sin(timer) * 4, image_angle); _y += lengthdir_y(sin(timer) * 4, image_angle); draw_sprite_ext(sprite_index, image_index, _x, _y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);