sprite_index = spr_gerson_teleport; alarm[0] = 4; image_xscale = 2; image_yscale = 2; depth = -999999; snd_stop(motor_swing_down); snd_play_pitch(motor_swing_down, 1.4); type = 0; first = 0; dir = 1; swingdowntype = 0; special = 0;