if (image_angle < 1) { if (i_ex(obj_sound_of_justice_enemy)) { d3d_set_fog(true, c_black, 0, 1); draw_sprite_ext(sprite_index, image_index, x + 14, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); d3d_set_fog(false, c_black, 0, 0); } else { draw_sprite_ext(sprite_index, image_index, x + 14, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); } if (eye_con == 1) { if (eye_index == 0) { snd_play_pitch(snd_eye_telegraph, 1); var _x = 0; if (version == 1) _x = -6; var _image_angle = image_angle; if (image_angle < 0) _image_angle = 0; inst = instance_create(x + _x + lengthdir_x(15, 270 + _image_angle), y + lengthdir_y(15, 270 + _image_angle), obj_gerson_growtangle_telegraph_new); inst.image_angle = _image_angle; if (i_ex(obj_heart)) inst.depth = obj_heart.depth + 1; } if (alphacon == 0) { alpha += 0.2; if (alpha == 1.2) alphacon = 1; } else { alpha -= 0.2; } d3d_set_fog(true, c_white, 0, 1); draw_sprite_ext(sprite_index, image_index, x + 14, y, image_xscale, image_yscale, image_angle, image_blend, alpha); d3d_set_fog(false, c_black, 0, 0); eye_index += 0.4; if (swingdowntype == 1) eye_index += 0.6; if (eye_index >= 5) eye_con = 0; } } else { if (i_ex(obj_sound_of_justice_enemy)) { d3d_set_fog(true, c_black, 0, 1); draw_sprite_ext(sprite_index, image_index, x + lengthdir_x(14, image_angle + 90), y + lengthdir_y(14, image_angle + 90), image_xscale, image_yscale, image_angle, image_blend, image_alpha); d3d_set_fog(false, c_black, 0, 0); } else { draw_sprite_ext(sprite_index, image_index, x + lengthdir_x(14, image_angle + 90), y + lengthdir_y(14, image_angle + 90), image_xscale, image_yscale, image_angle, image_blend, image_alpha); } if (eye_con == 1) { if (eye_index == 0) { snd_play_pitch(snd_eye_telegraph, 1); var _x = 0; if (version == 1) _x = -6; var _image_angle = image_angle; if (image_angle < 0) _image_angle = 0; inst = instance_create(x + _x + lengthdir_x(15, 270 + _image_angle), y + lengthdir_y(15, 270 + _image_angle), obj_gerson_growtangle_telegraph_new); inst.image_angle = _image_angle; if (image_angle == 270) { with (inst) { image_xscale = 1; sprite_index = spr_gerson_swing_down_telegraph3; } } if (i_ex(obj_heart)) inst.depth = obj_heart.depth + 1; } if (alphacon == 0) { alpha += 0.2; if (alpha == 1.2) alphacon = 1; } else { alpha -= 0.2; } d3d_set_fog(true, c_white, 0, 1); draw_sprite_ext(sprite_index, image_index, x + lengthdir_x(14, image_angle + 90), y + lengthdir_y(14, image_angle + 90), image_xscale, image_yscale, image_angle, image_blend, alpha); d3d_set_fog(false, c_black, 0, 0); eye_index += 0.4; if (swingdowntype == 1) eye_index += 0.6; if (eye_index >= 5) eye_con = 0; } }