if (im_done) exit; var a = (global.hp[2] - 30) / 250; if (a < 0) a = 0; damage = lerp(12, 90, a); if (active == 1) { if (target != 3) scr_damage(); if (target == 3) scr_damage_all(); if (destroyonhit == 1) instance_destroy(); }