if (global.turntimer < 1 || global.fighting == 0) { image_alpha -= 0.2; if (image_alpha < 0.1) { instance_destroy(); exit; } } with (obj_growtangle) { var ydiff = y - yprevious; with (obj_heart) y = clamp(y + ydiff, scr_get_box(1) + 3, obj_growtangle.y + 53); with (obj_gerson_shell_pinball) y += ydiff; } if (i_ex(my_flash)) my_flash.x = x;