inst = instance_create_depth(x + 1, y + 1, depth + 1, obj_gerson_item_throw_particle); if (image_index == 5) { if (image_angle == 0) image_angle = 45; else image_angle = 0; image_index = 0; } if (speed > 0.8) { speed -= 0.2; direction -= 2; } timer++; if (timer == 8) instance_create_depth(x, y, depth - 1, obj_gerson_item_steal_anim);