timer++; if (y > (obj_growtangle.y + 120)) image_alpha -= 0.3; if (image_alpha < 0.8) active = 0; if (y >= (scr_get_box(3) - 20) && !bounce) { bounce = true; me_flash = scr_oflash(); with (me_flash) target = other.id; snd_play_pitch(snd_metal_hit_reverb, 2); y = scr_get_box(3) - 20; vspeed = -20; hspeed = 0; gravity_direction = 270; gravity = 1.2; } if (bounce) { if ((timer % 2) == 0) image_angle -= 40; } else { image_angle += 40; } if (!bounce) { with (scr_afterimagefast()) fadeSpeed *= 3; }