if (global.turntimer < 1) { instance_destroy(); exit; } if (instance_exists(obj_heart)) { if (obj_heart.x < (x1 + 3)) obj_heart.x = x1 + 3; if (obj_heart.x > (x2 - 3 - 15)) obj_heart.x = x2 - 3 - 15; if (obj_heart.y < (y1 + 3)) obj_heart.y = y1 + 3; if (obj_heart.y > (y2 - 3 - 15)) obj_heart.y = y2 - 3 - 15; }